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Dig Dug – tips and history |
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Dig Dug was released in 1982 by Atari and, under licence, by Namco (there is also a clone version called Zig Zag). This simple yet addictive features two basic controllers. One is a four-directional joystick (up, down, left, right) and a pump button. The objective is to clear the mine of monsters. You do this by chipping at the rock and when within sight, you pump the monsters full of air until they explode. You can also kill monsters by dropping rocks on them – they tend to score higher this way. Like Pacman, the monsters will follow an initial sequence, so this allows the player to develop a map for each level. It won’t work as effectively as Pacman, but it can get you started. You get killed if you drop a rock on yourself, touch either monster or get burnt by the dragon’s (Fygar) fire. The monsters can travel as ghosts through the rock, although it is slower than their normal pace. |
Levels
Dig Dug starts off very simply, with just a handful of slow moving enemies. Level 1 is pictured right. As the the player progresses through each level, more creatures are added and they move faster. The value of the fruit/vegetable increases each round. These fruits range from 400 points for the carrot up to high thousands. Missing a fruit in later rounds will greatly affect your chances at getting the high score.
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EnemiesThere are two enemies in Dig Dug, called Pooka and Fygar. Pooka is a round shaped creature who can only kill you by touch. Fygar is a dragon that can also breathe fire – but only horizontally. Dragons are worth more points and they can also kill you through thin walls, so watch out. |
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